Hello guys, I've downloaded and imported several materials from Bridge to UE4 and depending on the object I apply the material instance it will work or not
- static mesh imported from datasmith: no
- static mesh actor: yes
- brush geometry: no
however, when taking the textures by themselves and building the material from scratch it will work on any situation,
here are some images showing to illustrate the problem:
in this image you can see the 3 type of objects the material instance obtained directly from Bridge was applied to, the static mesh imported from sketchup with datasmith is selected and the material wont show even after building the scene
this is the detail panel of the instance material
this is the detail panel of the master material
any help would be appreciated
Replies
Pretty sure we could just open up the script and see what's going on, this issue wasn't there in the last patch of the plugin.