Hi!
I recently graduated and now I started to build up my portfolio, Im specialized in environment and also love Substance Designer. I have played around with it for a while now and would like to add them to my portfolio in Artstation.
I decided that I want to render them in UE4, I tried to google some tips and also checked out Polycount search but didnt find any so I ask from you guys myself.
So any tips and tricks to get em look real good? Should I add some post process or camera tweaks? And how should I light the scenes?
Thank you!
Replies
Does people use post process in these kinds of pictures? Is there other technical stuff I should do better? Does people use white lights or warmer?
I know this one is not anymore so much about technical stuff but how is it?
Did I go overboard with fill? I did lost almost all the detail in normal and roughness from the right side but is there still enough?
Your screenshots should include the entire model, at angles that are interesting for highlights. I would actually suggest a sphere over a chamfered cube, personally.
I would rely more on the HDRI sky than I would on 3 point lights for a simple material render.
Lastly, Unreal is good for this, but you'll probably find better results and an easier time setting this stuff up in Marmoset Toolbag. You can create identical images in Unreal if you have the correct settings, but its a bit more of a hassle to set up.
Thank you everyone for helping newbie out! Cheers!
You can purchase some HDRIs, I would suggest buying Joost's pack. It will work perfectly with Unreal.
https://gumroad.com/joost
Here's my Artstation site if interested, there's only that wood material and one other for now but there's gonna be couple more soonish.
https://www.artstation.com/artist/icariel
So Thank you guys very much!