The idea for this project was to make a game environment in isometric view and to practice creating larger environments. It was also a good chance to start learning Unreal. The inspiration for it was Bodiam Castle, in the UK, and a previous artwork I made in pixelart of castle ruins in a lake.
It's not a real isometric view, as the camera used is in perspective mode, but by adjusting the FOV I managed to get a good result.
The AS Learning tutorial for Creating Materials in Unreal, by Kem Yaralioglu, was extremely useful, and for the lighting I used as a base the presets made by Tim Simpson, from Polygon Academy.
Modeling in Blender 2.83, material creation in Substance Designer and rendering inside UE4.
Critiques and feedback are welcome!
Replies
Yeah, I was thinking about adding some foliage to the walls to reduce the repetition, and decals / macro textures will help a lot too, didn't know about them before.
In regards to the contrast, you think that could be fixed in post process? And which ones exactly have too much of it?
Also the texture stretching and seams on your trim pieces look pretty bad, especially the battlements. You might want to rethink how you UV and texture those. Looking up reference of real-world castles, and looking up tutorials on "trim texturing" might help.
The rock texture I used for the battlements could definitely have used a lot more work, and I probably could have changed the tiling a little.
Thanks!