The idea for this project was to make a game environment in isometric view and to practice creating larger environments. It was also a good chance to start learning Unreal. The inspiration for it was Bodiam Castle, in the UK, and a previous artwork I made in pixelart of castle ruins in a lake.
It's not a real isometric view, as the camera used is in perspective mode, but by adjusting the FOV I managed to get a good result.
The AS Learning tutorial for Creating Materials in Unreal, by Kem Yaralioglu, was extremely useful, and for the lighting I used as a base the presets made by Tim Simpson, from Polygon Academy.
Modeling in Blender 2.83, material creation in Substance Designer and rendering inside UE4.
Critiques and feedback are welcome!