Hi Polycounters :) This is my ever message here after ghosting for a while and this place is the best. I'm an animation student, working on my first ever 3D short movie. I made a model, and I've recently added a facial rig which works fine (for a first timer). I wanted to move towards my next step which is adding a…
I had to reinstall, no biggie, I had the installer saved in one of my docs folders and so I just did it.... ...but there's not desktop shortcut. I don't wanna play Unreal Tournament 3, I wanna fire up the UDK Beta for December of 2010. Where do I find the clickable file/icon in the UDK file structure that will do that for…
I figured this out recently for our studio, wrote up the process. Works great for us... ============ 1. Don't do this until your monitor(s) have been on for at least 1 hour. 2. Reset the display driver gamma control. Display Properties > Settings > Advanced > GeForce tab > Color Correction > Restore Defaults. Repeat for…
Hmmm just thought I would post this here for folks. The way I read it has pretty much forced to consider canceling my use of the service. They changed it recently in the last few days from what I can tell. What do you guys think? Here is an excerpt of the terms which can be found on their website. " By using our Services…
Hello everyone, I've gotten Quixel to work for a few seconds, but I'm getting the following error. Attached are screenshots: Error after adding mesh obj sample helmet and corresponding input map and generating a project: Resulting lookup of issue within Windows Event Viewer: It appears the issue is occurring from some…
Ok. So this may be a really stupid question to ask. I'm having trouble getting my static meshes into my map window. I've exported my .ase's as usual. Created a file structure in my Maps folder. Imported them in the content browser, named the grouping 'Meshes'. I can see them in the content browser. Problem is when I try…
I recall there were some rumors they were going to do some scripted option or something. I have some older version and it's best hand painting soft I ever used . Still use my ancient Painter license just because there is an obscure blender 2.5 addon that reads 32 bit depth buffer from uncompressed Painter riff files. But…
First, about creating the upper eyelid crease, I agree it's a pain and I don't know how to do it in zbrush. I'd probably try to create two different objects (tools?) for the tarsal plates part of the eyelids and only combine them with the rest of the face later when the fat pads and eyebrows are 100% done, so they don't…
Looking good, I feel that right now its getting a good direction with block outs. Its probably to early but I suggest the areas where the plane has crashed etc, that you impact those areas some, it dosent have be alot in order to keep the same style//consistency you have for the chunky style you have here. But I really do…