I have this curiosity to know why even forcing multiple samples my renders have a very compact size in megabytes. This shouldn't be a concern if I didn't think that every bonus has a burden. Am I doing something wrong and experiencing qualityloss?
Hey I'm new to the site, but followed for a long time and had a small issue. Whenever I render a jpeg out from Maya, the image quality degrades to a pixelated quality. I was wondering if anyone new of any fixes for this issue. Thanks in advance
so i want to render an object and in front there is mirror. what i want is that alpha of that object on the reflected surface..eg suppose there is window and in side of that there is mirror and window is reflected on the mirror.Now i want from the mirror is only reflection of mirror and alpha of only the window that is…
So, in a lot of foliage tutorial they use this render to texture feature that 3dsmax has to create the normals/diffuse/alphas, since I don't use max, does anyone know a workarround or similar feature for doing this in Maya or any other program than max? :D
Hi all, I am wondering if it is possible to render my 3d scene as a flat 360 panorama ? So I can use it as texture on a photo sphere ? I played with the camera settings with no luck. Any help or tips appreciated. Many thanks Thomas
Is 3DO an acceptable tool to use for final renders for portfolios? I get its easy enough to use Toolbag 2.0, but being tight on money and recently purchasing the suite I was just curious if it's ACCEPTABLE not necessarily common to use 3DO *using it for simple props
This is from modding of Mechwarrior IV. The render is actually old (last February)However I never posted this anywhere, so I figured why not now. The high res textures used in development were fun, but can't be seen in game (512x512 limit). The sky was photoshopped in, so lighting is not correct from that. Textures were…