This is from modding of Mechwarrior IV. The render is actually old (last February)However I never posted this anywhere, so I figured why not now. The high res textures used in development were fun, but can't be seen in game (512x512 limit). The sky was photoshopped in, so lighting is not correct from that. Textures were diffuse and specular 2048x2048. (specular for my fun, no spec in MW4)
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Next model I'll go less overall detail (eg all the armor stuff, but increase the density in some areas. Probably won't go as low detail as your paintover, but will compromise in that direction. My goal is always to make something look like it can be worked on by technicians, but MW4 texturing was all diffuse. So the details couldn't be normal mapped in, most of my textures are based off an Ambient occlusion pass of the high poly model (had to break it up in pieces and render it, because when I started Maya wouldn't bake to the LP model (pre Mental Ray).)I think the same level of detail in a normal map would be ok (though I may just be fooling myself) *shrugs* onward.