Translation =P
When you're in the editor, you can hit F10 to bring up the console, then type "tiledshot x y"
eg. "tiledshot 2 128" will create a screenshot that's double the size of the actual resolution you're running the game at, with a 128 pixel border around it.
How can you do that though, without having the editor take a screenshot of the console being open though?
haven't tested it yet... but keep in mind, that the post effects are pixel based so a bigger resolution would need some work on the post effects, if you have like 16 pixel depth of field and you're rendering in the double resolution you'll need a 32 pixel dof
I don't think so - at least not that I found. I just drag the model editor window into my largest monitor and took screengrabs from that for most shots and for really big screenies I setup a test level and just place my character in there and TILEDSHOT away.
Replies
tiledshot X Y
X says the screen resolution if you type 2 the screenshot will be twice as big as the actual screen
Y is the overlap on the screen border so tiledshot 2 128 will give you a double sized image with a 128 pixel border
When you're in the editor, you can hit F10 to bring up the console, then type "tiledshot x y"
eg. "tiledshot 2 128" will create a screenshot that's double the size of the actual resolution you're running the game at, with a 128 pixel border around it.
How can you do that though, without having the editor take a screenshot of the console being open though?