This came up a while back in an unrelated thread, which I can't find any more (of course). Is there a way to change Zbrush's default behaviour when sculpting on open edges? For example, you make an apron accessory for a character which is simply single-sided polygons without a thickness. I find that when I hit the open…
Hello! This is my first ever attempt at a realism sculpt. I completed this work for my final university assignment. Its a sculpture of my father. I had a very hard time balancing my render passes as Id never done it before. I also really struggled with the eyes. I did not have time to correct the awful shirt. Im proud…
I suppose I've been dragging my feet with regard to using normal maps for models. In fact, I'm still relatively new to modeling itself and now is probably as good a time as any to learn the new stuff. I'll be stepping through my process as I go in this thread. I welcome any suggestions you might have, so let me know what…
Hi all, Generic girl head study My goal with this sculpt was to train my skills at doing something anatomically more realistic I also tested out some techniques for doing real-time hair from fibermesh
Hi there, Could you give me some feedback on this redone face. I read a lot of your Posts that you linked, And really studied the Reference images well before starting to sculpt. This was a low res sculpt. I added one SubD just for the Render and review. Let me know what you think.
Hi anyone who catches this. First post and all. So this here is a quick Zbrush BPR grab of my 'Axe of Fury' I designed, nothing special about the presentation. I'm happy with how it has came out, of course feel free to drop any critique while you're here. The issue I am having is I have no idea where to go with this sculpt…
Every time I sculpt in zbrush I get that blobby look and even though I have tried many things, masks and what not I get the same bad results. I don't seem to be getting it. I usually start with the no subdivisions, detail as much as possible then go up slowly, but I usually end up going high and not getting good looking…
Hey everyone, I am just starting out in learning to sculpt and design in general and have started this male human model. Had a lot of difficulty getting the shape of a body down but managed to get to this point on my own. Was hoping for some feedback and tips that might help me improve. Thank you in advance to anyone…
I'm just wondering how you guys would go about creating this kind of detail: Like, would you sculpt every swirl, or use some kind of way faster technique? Also, does anyone know the proper name for this kind of design / pattern? Thanks!
Hi, everyone. I'm currently learning CG at school for 8 months to become a modeler & texture artist. Now I'm sculpting Queen's guitarist Brian May in his age of late 20 for my portfolio. I thought almost done with face and move to body and Retopo, but I feel this face kind of cartoony and lack of details... Tried to add…