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Sculpting in Zbrush

Sage
polycounter lvl 19
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Sage polycounter lvl 19
Every time I sculpt in zbrush I get that blobby look and even though I have tried many things, masks and what not I get the same bad results. I don't seem to be getting it.

I usually start with the no subdivisions, detail as much as possible then go up slowly, but I usually end up going high and not getting good looking details. They all look blobby and I can't seem to get sharp details. If I make the brush too small I get like a horrible pixelated look that seems to be tearing the mesh.

What are good z depth values to use? I usually stay between 5 to 20. If I go higher I don't seem to have any fine control at all. Any hints would be great! Thanks.

Alex

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