Hi anyone who catches this. First post and all.
So this here is a quick Zbrush BPR grab of my 'Axe of Fury' I designed, nothing special about the presentation.
I'm happy with how it has came out, of course feel free to drop any critique while you're here.
The issue I am having is I have no idea where to go with this sculpt now. This sculpt is made from Dyna-meshed geometry and so holds no UV coords, but I want to move onto painting and texturing it, may be with (Quixel or Substance), with my final goal to be able to showcase this painted alongside a low-poly baked version.
What steps should I move onto next? I do have a low poly version of
most of the geometry in the same 3d space, as it was originally made in max until I decided to Dyna-mesh it instead.
Can anyone point me in the right direction, do I manually/auto retop the whole thing? Baked the detail down onto my low poly then take that into Substance? Project my low poly to the high poly?
I'm sat here just staring at my model and trying to find suitable tutorials pondering what to do next.
Cheers in advance to anyone.
P.S I hope I actually posted this in the right place, I barely use forums to understand the etiquette
Replies
Cheers !
I use 3D-coat for retopping, are you saying that maya has tools for this job (I'm a Max guy)