Hey all - Been working on this and I'm at the point where I need some critiques! I'm also not fully sure how to do the lightbulbs. The ones that are currently black, I'm not sure how to make them see through glass bulbs. Any tips on that would be great. Thanks!
I made a few materials for Unreal Engine that didn't quite make it to the marketplace (fell a few votes short) and I would like to improve on them. Most are 4K, tileable, and photo based. Raw copper: quartz uses subsurface scattering on this material and the other two granite materials. Coral rock wall: Common in some of…
So I'm trying to learn character sculpting in Zbrush. I have a lot of experience in 3D but only in environment (mainly vehicle, prop,...) I have done a few character sculpting project but only in a basic level. My knowledge about human anatomy is average.My goal is to become (or at least try to) an expert in character…
So I'm new in this on 3D. So I'm making an environment for a game in UE4. I'm modelling first a train in the inside but I need some help: * How can I make round courners with inset with an inside edge? * Hoy do I texturize this for a good ingame looking? * Hoy many amount of polys do you recommend me for this? These are…
Linked below, a pack of useful lil substance painter layer effects graphs i've been putting together. These are all made very simply, in some cases literally just configuring Allegorithmic's stock nodes to run as layer effects. been pimping this over at the Allegorithmic forums, but figured i might as well post here too,…
got bored decided I should build an infinite runner decided that was boring decided I should build a 2d runner where the world is generated like minecraft (deterministic, generated in chunks etc.) and the player actually moves in space (forever) did that, pretty cool remembered I make 3d things because I hate dealing with…
so some time aggo i made this model below, and i just got a request from someone that wants to 3d print it, is it possible to 3d print this model? with deferent amount of layers of armors and stuff
Here is a small collection of some 3d model and their textures I did for training and portfolio building: Cuirass I- Yeah, this one is a bit simple. Link for the rest of the project: https://www.artstation.com/artwork/nNeRr Cuirass II - This is just the front plate. Link for the rest of the project:…
Hey Guys, this would be my first post on Polycount ( kinda excited ). Anyway, i have been learning game art for a while now and soon will be looking for a job. Need to start putting my portfolio together, specially the Artstation account. So i would like some final feed backs or tips to improve my work, before i post it in…