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Some simple Substance Painter layer effects

Linked below, a pack of useful lil substance painter layer effects graphs i've been putting together.
These are all made very simply, in some cases literally just configuring Allegorithmic's stock nodes to run as layer effects.
been pimping this over at the Allegorithmic forums, but figured i might as well post here too, for great glory.

you can get the .sbsar file here - be sure to scroll down for the latest version:
http://forum.allegorithmic.com/index.php/topic,2386.0.html

the following graphs are included, all of which function as substance painter layer effects (except quicknoiz which is used as a material) - and can also be dropped into a Designer graph and used as nodes.
  • AFFsubFX-Blur - blur effect, incorporates dilation to avoid discoloration
  • AFFsubFX-2stageBlur - two blurs and a crossfader, for advanced effects
  • AFFsubFX-Edge - (formerly flatNormEdgeFix, in vid below) - this takes an additional map as a mask, and produces an edge mask to blend the layer with a further input texture. long story, watch the Edge vid :P
  • AFFsubFX-Sharp - a sharpening filter
  • AFFsubFX-quickNoiz - a selection of Allegorithmic's stock noise generators with lots of tweakability, for overlaying or to use as a full material.
  • AFFsubFX-Border - like dropshadow, but on crack.
  • AFFsubFX-CurveFromHeight - derives a curve map from the layer's height channel

    EDIT: forgot to mention - AFFsubFX-MakeItTile, a straight port of the makeItTile node

also here are some vids!

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