I made a few materials for Unreal Engine that didn't quite make it to the marketplace (fell a few votes short) and I would like to improve on them. Most are 4K, tileable, and photo based.
Raw copper:
quartz uses subsurface scattering on this material and the other two granite materials.
![CopperTest.png](https://lh6.googleusercontent.com/-UxcY-sEdgis/VGY-Yj1wiBI/AAAAAAAAC2w/JI14up970KI/w732-h606-no/CopperTest.png)
![Copper.png](https://lh4.googleusercontent.com/-khyH8SQrw1M/VGwntp_fcBI/AAAAAAAAC4o/moPbnasU3ao/w731-h606-no/Copper.png)
Coral rock wall:
Common in some of the older architecture in south Florida.
![Coral_Wall.png](https://lh4.googleusercontent.com/-v3G5i3GN8e8/VGwntwINmzI/AAAAAAAAC4c/nNx4HmLMZIc/w682-h606-no/Coral_Wall.png)
Brown granite:
![Granite_Brown.png](https://lh4.googleusercontent.com/-1N8d-uJcZtc/VGwntxaPgDI/AAAAAAAAC4Q/LBLMS3WVgAk/w741-h606-no/Granite_Brown.png)
Red granite with displacement:
![Granite_Red_Rough.png](https://lh4.googleusercontent.com/-RDoym1SqDqQ/VGwnujuLrJI/AAAAAAAAC4g/oaUNYUceGFk/w731-h606-no/Granite_Red_Rough.png)
![Granite_Red_Smooth.png](https://lh4.googleusercontent.com/-IlU2NAxDoKg/VGwnu2BedVI/AAAAAAAAC4s/7SXBGpBe_d8/w735-h606-no/Granite_Red_Smooth.png)
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