Hey Guys, this would be my first post on Polycount ( kinda excited ). Anyway, i have been learning game art for a while now and soon will be looking for a job. Need to start putting my portfolio together, specially the Artstation account.
So i would like some final feed backs or tips to improve my work, before i post it in my portfolio, it would be a huge help.
I will post a link to my old portfolio, just in case :
http://dhuliaparth.wix.com/mrprince- Ottoman Turkish Blunderbuss Pistol
![Image: https://us.v-cdn.net/5021068/uploads/editor/og/kop04oq3lczg.jpg](https://us.v-cdn.net/5021068/uploads/editor/og/kop04oq3lczg.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/u4/ytc5je2lmn10.jpg](https://us.v-cdn.net/5021068/uploads/editor/u4/ytc5je2lmn10.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ml/ctwbcc4hcbfv.jpg](https://us.v-cdn.net/5021068/uploads/editor/ml/ctwbcc4hcbfv.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/p3/hz7n8p4x4fyv.jpg](https://us.v-cdn.net/5021068/uploads/editor/p3/hz7n8p4x4fyv.jpg)
Replies
Make lighting brighter, add lighting variations. Put work into the render just as much as you do into the actual piece.
Post your textures as well and wireframes.