I'm new here, so I want to say HELLO to all first ;) I'm writing here because I want to learn something in game art and I decided to do simple Medival Sword for start and I think that this contest is a good occasion for this. So I modeled sword and do some simple diffuse and specular maps in PS and I don't know what I…
Thanks a lot, it does better since there is variation in the spikes but in the concept there isn't but it is only a concept i can change a few things around. Here's a update but i'm really stuck on something which I've been dreading. the sword and hilt connection the middle block in between the hilt and sword connecting…
Update! The sword edge is now broader as suggested, and the handle as a whole as well as the end have undergone major changes. The biggest point being that the whole thing has been made thinner. I realised when investigating some real life swords that there really aren't any swords that had that much distance on the…
Hi, so I'm new to 3D world and I thought why not just put in some pieces of work and ask for advice. This is a sword I created yesterday using Maya. It's one of the first meshes I created myself so bare with me :D Before I have mostly just done tutorials and tried to follow them. Unsmoothed: Smoothed in viewport:…
That low poly version could lose a ton of triangles. I bet you could easily bring it down to something like 500 triangles or less. Remove anything that doesn't affect the silhouette. Triangulate faces, you dont need all the edges to run through the whole blade. How many faces do these cylindrical shapes on the handle have?…
Yeah, still not really hitting the mark here man. The runes don't feel glowing or hot, the sword lacks any edge wear, there's no color variation on the metal and it definitely needs a spec map. I can tell you've done some revisions, but it's still lacking the extra push to make it an epic WoW sword. Have you looked up…
Hi everyone! This is my first thread here on Polycount. I'm a student in digital arts en entertainment and I passed my first year last month. I've been busy too long on this sword for Skyrim, but it is almost finished. It is the Dark Repulser from the show Sword Art Online. C&C would be most appreciated, although I'm…
Hello again! I'm making this sword for a really small prototype of a friend. He sair I could be creative, and just asked to make pieces that resemble ancient Greece. This sword is a Kopis, like that side weapon of the spartans from the movie "300", but I also tried to add a fantasy touch with a bluish damascus stell…
Hello, I've been working on some stylised swords and I would really like advice on how to proceed. I know I'l going to do some work on it in Zbrush. But I would like advice one the topology of the current sword I'm working on. I'm trying to keep it Low Poly since that's sort of the idea with stylised (Think World of…
Hey guys, I've been deep into skyrim the past couple days, and it's really screaming at me to make some mods for fun and portfolio pieces, but mostly for fun. I started by making the "sword of a thousand truths" from south parks "make love, not warcraft" episode. I was hoping you guys could give me some constructive input…