Hi everyone! This is my first thread here on Polycount.
I'm a student in digital arts en entertainment and I passed my first year last month.
I've been busy too long on this sword for Skyrim, but it is almost finished. It is the Dark Repulser from the show Sword Art Online.
C&C would be most appreciated, although I'm probably not gonna change much at this point but it might help for later projects.
Here is the sketchfab upload. Obviously it doesn't look like that ingame but you can check the textures and the wireframe if you want.
[SKETCHFAB]ba06c9f6907c48a9b3238159dc355219[/SKETCHFAB]
I'll post some ingame screenshots later. When it's completely done I'll also post a link to the steam workshop.
The model was done pretty fast, although maybe not perfectly optimized. The most time was spend on unwrapping, I still have to learn to work with the pelt tool so everything was done manually..
For texturing I tried to keep it "realistic" looking, trying to go with the same style as other skyrim weapons. But it's still a little flashy.
Thanks for checking out my Dark Repulser model!
Replies
Yeah, that pretty much what I did. I'll redo the grip tomorrow! Thanks!
I made an imgur album with all my reference pictures(If that's ok). There are some differences in the references so I kinda had to choose which version I'd make.
Reference pictures:
https://imgur.com/a/4A0CN#0
Some ingame screenshots:
If you are interested you can find it here:
http://www.nexusmods.com/skyrim/mods/30368/?
or here:
http://steamcommunity.com/sharedfiles/filedetails/?id=122225693
Thank you
It looks rather noisy and has very little if any actual hue variation. Small changes help a lot, go a little bluer in the cracks and crevices (anything a little darker), and please rework that detail layer, right now it is very random and haphazard. Make it a bit cleaner, look at real sword blades, even look at antique sword blades to get an idea of the parts that would be damaged (antique sword blades will amplify the damage to areas that were damaged when it was new). Learn, don't rush.
Overall a good start, just make sure to not just try to rush to the finish line, as you get better you'll get better results in the same or less time anyways.
Thanks for the reply! Although this thread is more than a year old. I agree with your points, it was a bit of a rush job. But I hope I've improved my techniques since!
But I just noticed that you're from Belgium as well, got any portfolio I can have a look at?
Reminds me to put this in my signature.
I'm a last year student at Howest DAE