Hi,
so I'm new to 3D world and I thought why not just put in some pieces of work and ask for advice.
This is a sword I created yesterday using Maya. It's one of the first meshes I created myself so bare with me
Before I have mostly just done tutorials and tried to follow them.
Unsmoothed:
Smoothed in viewport:
Subdivided wireframe from smooth in render:
Smoothed & Rendered with basic colors:
I have created the sword from a box, the handle (brown) from a cylinder, the knob from a sphere and the golden part of the handle I created with a bevel plus, then reconnecting verts to create quads on the planar part.
No texturing or UVing done yet.
I hope from these pictures you can see my areas of problems and give me some feedback. Also, the polycount of the unsmoothed mesh is 6016 Tris, when I smooth it it's like 96.000 Tris so guess this is way too much if this was to be imported into a game for example, tips on how to improve are welcome.
Replies
Looking solid. Just make the low poly, UV that out, and bake the textures to get started on texturing.
Should I get thinks like the red part of the knot and the Detail in the blade completely in textures? And how can I lower the polycount of the golden part oft the handle (sry dont know the word AS english is not my native lang) without losing the Form since it is Quite a complex shape that cant be put into a normal map?
@OptimuOptimus said: I thought it would help me getting rid oft my biggest errors that I wouldnt even See otherwise and maybe getting to know better techniques to achieve certain stuff. But maybe youre right if i post everything i do Here now it would geht too mich. I know I have a long way in Front of me especially if im reading through the threads Here and looking at the work of all of you here.
I just want to be able to learn as fast as possible and avoid doing things wrong repeadetly because I dont know better.
Thanks for your advice!
Here's an explanation of the anatomy of a sword:
https://www.google.com/search?rlz=1C1GIWA_enUS570US570&q=anatomy+of+sword&spell=1&sa=X&ved=0ahUKEwjroJC8k-fXAhVIxVQKHc9UB2oQvwUIJSgA&biw=1230&bih=821