Hello everyone! I'm searching a way to have a material in Unity with normal map, diffuse, metalness and roughness map. I couldn't find it in the standards and anything really explaining it on the net, so maybe it could be bought or made in some way? Is it possible to have/make something like that in Unity? If yes is it too…
Hey guys! I hope I choose the right place to ask: Does anybody know where I can find some bumped metal scans/normal maps/height maps? Something like this: Well, maybe I just don't know the right word to google it? :smile: Thanks!
Hello , At CRYTEK - (game FAR CRY ) I've found Normalmap previewer. I don't know but maybe You will find this Normal Map - Poly Bump Previewer useful , looks good, works fine and easy to use in format .OBJ . Just try it. http://www.crytek.de/downloads/index.php?sx=polybump
Well, it seems to me Normal and Bump mapping are both based on the same principle...to add perceived geometric structure that really isn't there. Why use one over the other?
Maybe I'm missing something but does anyone know of a way to bake procedural bumps into a normals map using the projection technique? I thought it might be a nice way to add some additional flavor.
Im getting this annoying problem happening when Im painting and create a normal map from bump for this tileable texture. The whole texture turns black except one little section. Any help and suggestions would be greatly appreciated.
Hello! By default DDO using bump map for some details of relief. But what is the point to use extra map for it if we already have normalmap? Can i move those details to the normalmap in DDO somehow?
Alright, so I'm using Substance Painter (latest version) and finished making the bump maps. I save the file and bring it over to Maya and apply it to my mesh, and I get this: I want this to look like a nice, smooth dent in the metal. But instead I'm getting this ugly roughness like a finger print or something. The…
Hello, this is my first thread and I think I should write more often. My problem is with Crazy Bump using the Normal Map Mixer (I read in the wiki that this method could be the best). I create a first 4K Normal Map and when I load the second one (same size) it appears out of phase, bigger and clipped. I have checking other…
I've been dabbling with ShaderFX off and on but only recently dived head first into it. Awesome tool! I am looking for some reference on setting up self-shadowing bump maps. Does anyone have any example ShaderFX tree to show how to set this up?