Hello everyone!
I'm searching a way to have a material in Unity with normal map, diffuse, metalness and roughness map. I couldn't find it in the standards and anything really explaining it on the net, so maybe it could be bought or made in some way? Is it possible to have/make something like that in Unity? If yes is it too heavy compared to the standard bumped specular material?
Thanks a lot guys!
Much love!
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