Good evening polycounters! Box5 Software is in need of a contract Modeler / Animator to help us finish up with our first piece of software, a visual design based application for web distribution. The successful applicant will be very detail oriented and able to meet realistic deadlines. Terms and Payment are negotiable…
Been working on a galleon: It currently consists of five different texture files, mostly 256x256 and 512x512 but the main one for the deck and body of the ship is 2048x1024 (probably will get downsized to 1024x512). I'm estimating somewhere between 20 and 25 thousand tris for the finished product (hopefully closer to 20).…
We are currently producing a mobile game and require modelling, rigging and texture work done. It is for our main female character and male counter part. The work consist of : 1) 2 x Character meshes 2) 2 x Biped rigs 3) More than 30 hair style meshes (weight painted / basic rig for pony tails etc.) 4) More than 30…
Hello everybody! I am having some major uses while rendering a scene in amold using maya 2016.5.. My renders take an enormous amount of time, 20 hours or more for a single and i am pretty sure i am doing something wrong cause i have a pretty powerfull station ( intel xeon e5 2695 v2 @ 2.4ghz) with 64gb ram and i am using…
Hello everyone my name is Stephon. I am trying to get better at zbrush and want to make my own characters. Mainly female. When it comes to anatomy in your opinion(s) what would be a great place to start? I am thinking about starting with doing 20-30 minute timed gesture sculpts in zbrush like the one below. No muscles or…
Just ready for the weekend I finished my latest European Nature Set release for the crowds. :) This time I provide 4 new Oak models with several materials and variations. So you get 20 models at all to play around with. Not to mention the new textures which are selfmade again. For the people which are asking for v0.6: It…
Hi all, I cannot seem to get the scale right between 3ds Max and Cryengine 3, its getting right on my tits!.. In principle its simple, Ive followed this link http://docs.cryengine.com/display/SDKDOC3/Measurement+Reference http://docs.cryengine.com/display/SDKDOC3/Measurement+Reference I understand in CE3 1 unit is equal…
Assuming that I have a scene with 20+ exploded low poly objects each having a high poly and a cage, which is the fastest way to bring these in xNormal for baking? The UVs are all packed on a single UV map. Currently I attach all the parts in a specific order and everything goes pretty well generally but when I need to make…
Just wondering if anyone has a favorite setting out there for favorite pens and pencil tools out there for Painter. Me Blender Grainy Water opacity 80 grain 80 resat 0 bleed 100 jitter 0 change another to op 100 grain 15 resat 49 bleed 49 jitter 0 Pens Scratchboard tool (personally I use this for a pencil as it is much…
Didn't know who to contact. I usually lurk around polycount though I don't usually post. Mainly read and absorb info. Today I got messaged by JoannyDavis who mysteriously signed up today and sent me this: Also it was sent to chrleon , kuakua chu , mgladding Truthseeker, who all seem to have zero posts. Wondering if anyone…