Hi! I am looking for someone who can create a 3D model of a stylized character that I can rig and use for videos that I make! Knowledge of rigging would be nice but necessary. I made some quick mock-ups of the character and we can go over more in detail later. Thanks a bunch! Please email me here if interested:…
This is looking nice, very good detailing in the armour and consistency in small and mid forms. I can tell you did your research so good work! Since you asked - A few things i can say that this piece is lacking though is that lighting needs works. right now its really hard to appreciate the form and silhouette of your…
It's pretty obvious that you meshsmoothed a low poly version instead of actually putting in the cuts you need yourself. So you've got a lot of detail in areas that don't really need it and you're lacking detail in areas that do. For example: The knee (or knee area) joint has only one edge loop. So it wont deform very well…
Hi im new here, so here is my problem i got a mech model but the textures on the mech look like plastic so i need some help edit : new texture tell if it look ok
So I'm putting together a very special environment I've been working hard on the past few weeks (yay!), however, at the texturing phase, I'm very frustrated with my results. I'm going for an artstyle that is handpainted but is still physically based. So there are no prebaked shadows in the diffuse and I'm avoiding blending…
Hey, New here :D I'm a flash/unity developer and would like to start messing around with some 3D (in flash/or unity), however, i'm NOT a 3D modeler/animator. I was wondering if any of you here would be interested in donating a few models/animations to me that i could play around with. Ideally in COLLADA format w/…
Who are we? Interlight Studios is a technical and creative service catering to small and medium size opps. Over the last few years we have worked and produced high quality work. We are able to work in developing in either Unity or Unreal. Technical, creative, or design, Interlight can fill the need in your pipeline, or…
Hey everyone!! We're a small indie gaming studio currently building out our browser-based game on WebGL. We are a team of engineers and concept artists spread across the world, and are searching for an experienced 3D artist/modeler/generalist to join as a core part of our team, to lead the 3D side of things. Set in a city…
Hey guys, I'm Rahul Advani and I'm an 3D Environment/Prop Artist from the US who is currently looking for some remote work, both long or short term. I've attached a few of my recent works as well as my portfolio below. Please feel free to message me or email me at advani.rahul28@gmail.com. I look forward to hearing from…
Hello! Today I've been using XNormal by the first time, and most of my textures look quite strange. These are them: Cavity Convexity Curvature Normal Ambient Occlusion As you can see, Cavity and AO look good, but the rest somehow don't. Both of my meshes (high and low poly) are overlapping perfectly and have reset their…