Hello!
Today I've been using XNormal by the first time, and most of my textures look quite strange. These are them:
Cavity
Convexity
Curvature
Normal
Ambient Occlusion
As you can see, Cavity and AO look good, but the rest somehow don't. Both of my meshes (high and low poly) are overlapping perfectly and have reset their rotation and scale, so I don't know why the normal map doesn't get baked correctly. And, well, the convexity and curvature maps... I don't even know what happens to them xD.
Does someone know why this isn't working out?
EDIT:
These are my options inside XNormal:
Thanks for reading,
Álex.