Hi! I have a problem in marmoset toolbag v.1.6 that I don't know how to fix.... I'm new to this program so I think that the problem is connected to the wrong settings, but I don't know what. So, the problem is that when I made a render and open up the image in photoshop I can clearly see a blur line on the profile of my…
Hi everyone, I've seen some nice examples of the Dota 2 shader in Marmoset and wanted to give it a try, too. I downloaded the "full featured" Marmoset 4 trial, hoping the shader would be available, but it's not. Since I googled for hours without any luck I'm hoping someone can explain the situation. Has the Dota 2 shader…
This is my first time baking. I sculpted my model in Zbrush, used UV Master to unwrap all my subtools. Imported it to Marmoset, set up a bake project and got maps like this. I'm sure this has to do with the way UV Master works, but I'm not sure how to go about fixing it without merging all my subtools. Does anyone know how…
I'm trying to import custom HDRi's into Marmoset TB. I've managed to convert them into .tbsky files, and I can add them to library by pressing the library button. But Marmoset is forcing me to place them in one of their predefined categories. See this image: What I really want is to be able to create my own categories so I…
Like the thread title says, I am having a weird spec error in Marmoset (most recent update 1.10). I have tried everything from reexporting the model from both Max and Maya, made sure there are no weird normals/face issues of the geo. Everything seems to be in perfect order, but when I go to turn on specularity within…
I found this old video of Marmoset 1. At 1min 20s the video show Marmoset being used to visualise the normals on the mesh of the object - https://www.youtube.com/watch?v=xG-Uk7-O6_0 Has marmoset gotten rid of this feature? I can't see it anywhere.
Hey so I was looking at Marmoset 3.06 with the idea of building an environment in it, but am having lots of trouble with importing at the right scale. In short, everything I import comes in too large, at least according to the built in scale reference. I first noticed this when I imported my entire scene. I had to scale…
Hello guys. I have a color issue with regards to rendering videos in Marmoset. I have tried to search around but it seems like nobody has a similar issue. Basically, this is a screenshot image of my model, in the viewport in marmoset: If i try to export my render as an image, (by clicking on image and open), i get this: As…
Hi, guys. I made a tool for quick rename and transfer your meshes to Marmoset Toolbag(3.08) the older version doesn't have python support for quick load FBX in the baking group. https://gumroad.com/products/EUKea I did this basically because I tired of popup export windows and choosing a path to export FBX and then choose…
Hello everyone . I have made a high poly mesh , then low poly , baked a normal map in xnormal . When I preview the LP with the normal map in xnormal's 3d viewer or in Xsi it looks ok. But when I import my obj in Marmoset i get some bad results . So here is what I do : I eport my LP mesh from XSI with averaged normals…