Lot's of good points. My unified theory is: 1. Demise of the unified gaming community. Once upon a time everybody played the same game. Think about it. Quake (in my mind) started the custom skin hobby. During clan play, folks wanted to play with clan skins that were custom to them. Quake 2 gave us the custom player model.…
This is a warmup project for upcoming dominance war. I lack the knowledge on certain areas which is vital for the competition... if I want to make any good results at all. This is my very first human model, and first 3d sculpting as well. Not to mention I have never baked any normal maps before. I'm learning quite much…
Hey! My name is Michael and i am new to Modelling and polycount. I use 3D Studio Max 2009. Im only 15 but i am a super quick learner :poly121: Here are two of my most recent models that i made for a game called Corpse i was working on: http://img35.imageshack.us/slideshow/webplayer.php?id=10807286.png I hope to enjoy the…
Hello - 1- In Substance Painter, the viewport rotation reacts differently depending on whether the user starts the alt-click-drag rotation input over the empty space around the model, or over the model itself (if the input for viewport rotation is started over the empty space, the model stays centered as previously framed…
(I'm still a student btw.) I have been modelling everything from simple objects, to characters,cars... and i come to think about it.. isn't it wise to mainly specialize into one thing..like.. if you like modelling interior... you will only model that and become super good in that.. My dream is to model models for game and…
Hello everyone. Last I checked on Artstation I saw a bunch of stunning gears 5 hard surface models. In all of them, Fusion 360 was on of software used. I am a Maya user, I use NURBS modeling only for cables. My goal is to become a competitive hard surface modeler. I wonder if learning Fusion 360 can help me achieve that.…
Our newly created and rapidly growing game development group is looking for a talented and passionate 3D modeler to work in in Newport News, VA. The successful candidate will be working on a series of exciting next generation military training game products and architectural models. With strong 3D modeling and texturing…
hey guys! I've been in the game art area for some time now but never really had the chance to moddel a human, so I did this in my spare time, some crits would be nice :) http://s1206.photobucket.com/albums/bb442/hexidine/?action=view¤t=Wires.jpg
This is about characters which will be rigged and animated later for games/tv. Do you build a low-poly base model with correct topology in maya/3dsmax/modo and then go to zbrush/mudbox to sculpt at high res, and bake maps and back to low-res in maya/3ds OR or is it quicker to start in a program like zbrush (which has more…
Hello, my name is David Tse and I am the CEO and Technical Director at Subsurface Games. We are working on a zombie survival fps set in a procedural open world called Survive and are in need of a lot of art. I am planning a kickstarter for the game right now and I still need a handful of zombie models and textures before…