(I'm still a student btw.)
I have been modelling everything from simple objects, to characters,cars...
and i come to think about it.. isn't it wise to mainly specialize into one thing..like..
if you like modelling interior... you will only model that and become super good in that..
My dream is to model models for game and such.. but seeing how much competition it is..
it's nearly impossible ..unless you're the best ..
and there is quite a lot competition on " character modelling".. obv
and i have been thinking about.. specialize in 3D - where there is less competition
Like:
decorative objects,small household objects..and such.. and maybe environment...smth
i mean it's not impressive or.. "woah" but it's a necessary detail.. if you see the whole picture..
is that a bad way to go? ( useless?)
idk where to specialize
Replies
http://wiki.polycount.com/wiki/Game_Industry#Art_Disciplines
Character art positions are extremely competitive, sure because there are fewer of them but also because character artists are seen as the rock-stars of the industry. From a consumer point of view, for a loooong time characters have been the focus of what looks great in games. Though this has been changing lately, now that the technology is there for environments to get a lot of love. So everyone wants to be a character artist.
But i'm with @yukonwanderer on this one... Environments can make/break a game in a far bigger way than characters do. And in my opinion (as a character artist), it's probably the most impactful field you could be in.
What's the goal for the next year, then? Or what do you want that goal to be within just your career?
i will be starting to model for my portfolio, which i will be doing in my free time,..
and study game design ...
I am also to improve my drawing skills..
( for consept art, cartography and architecture.)
But my main focus will be my studies and 3D ofc..
i will .. get another job and do it in my freetime..
We also had some interdisciplinary exams in class..
Kind of.
I have no idea how hard it would be to learn c++ compared to blueprints, but I can only imagine it would be significantly harder.
Don't wait for something thats magically artistic, you'll be waiting a long time. instead, bite the bullet and learn to think like a programmer -- you don't need to be a genius programmer, anyone is capable of taking on the basics that you need to use blueprint.