Anyone know why I'm getting these dark lines along the edges of my objects after I bake them in substance painter? Heres an image of what im talking about.... Is this because the edges are to hard? Should I bevel them or something or is it an issue of resolution on the UV Maps?
Hi Guys, I'm currently looking for any type of work - freelance/temp/full time. I'm familiar with several things, but most recently using Substance Designer to create smart tileable textures. arvinmoses@gmail.com Here is some current work: Thanks guys! Full Portfolio @ www.arvinmoses.com
Hi guys, I am trying to learn how to make a snow material but I can't figure out how to get sparkles on the peaks of the snow. I saw this article on 80 LV, but I still can't get the sparkle that Adam Dudley had. https://80.lv/articles/how-to-make-a-snow-material-in-substance-designer/ I have a Secular map and Subsurface…
Hey Polycounters, I wanted to share a finished Substance I made recently. It was inspired by Leonid Kazyukin's ceramic Tile Material https://www.artstation.com/artwork/2L2YJ as well as Sibret Corentin's work on the Mess Hall http://www.corentin-sibret.fr/MessHall.php The tile has three different types of damage masks that…
Updated Hello all it's been a really long time since I last posted, anyways I'm trying to wrap my head around physically based materials. I have really amazing reference and the ability to hold the pistol in my hand. I feel like I have a good base. but I feel like there is something I'm missing that will really bring this…
48 Alpha Textures - Zbrush, Blender, Substance... Format files: 48 .psd files (4k, 16bit) Alpha textures can be used for: cracks, holes, rocks, stones, cliffs, damage, walls etc. AVAILABLE ON GUMROAD
Is there anyway in substance painter to make the blue geometry I have transparent? I am making a eyebrow texture and want the eyebrow layer to be visible only.
Hi! I am doing some landscapes. Texturing in Substance Painter with pbr materials. What is the preferable way to increase normal map intensity to match other masked layers? Using levels on a normal map and with an upper slider? Or using a contrast filter to increase contrast? If I play with the level slider, I can get some…
I've just started using Substance Painter and don't appear to be getting the proper pressure sensitivity on brush strokes with either the size or flow (or both) pressure activated with the controls in the brush properties menu. I read that some people were having issues with Wacom drivers, but that was quite a while back…
So i'm looking at a few tutorials before i buy substance painter and i noticed that you can have a separate mask image to define different materials using the ID_Selector filter. With this system can i have my own pallet defined or am i limited to the default 16 colors. And if i am limited, is there an RGB # reference…