So i'm looking at a few tutorials before i buy substance painter and i noticed that you can have a separate mask image to define different materials using the ID_Selector filter. With this system can i have my own pallet defined or am i limited to the default 16 colors.
And if i am limited, is there an RGB # reference sheet for the 16 presets so that i can bake out a color map using the proper color values?
Thanks!
Replies
We are working on a much better way to handle this though.
I'm switching over from ddo so being able to set up base materials via color mask would be a huge plus in the workflow