Hey Polycounters,
I wanted to share a finished Substance I made recently. It was inspired by Leonid Kazyukin's ceramic Tile Material
https://www.artstation.com/artwork/2L2YJas well as Sibret Corentin's work on the Mess Hall
http://www.corentin-sibret.fr/MessHall.phpThe tile has three different types of damage masks that are adjustable.
Tile Removal, Cracks and Tile Break.
Each mask can be modified (reasonably) to get a different damage pattern to break up repeats.
Let me know your thoughts! I want to improve as much as I can.
Replies
I think your roughness might be too smooth. These tiles are very roughed up, yet aside from their scratched areas, the rest of the surface is fairly smooth. You might expect something that is that worn down to have more scuff to it.
Thanks for sharing your graph! I find I learn a lot from other people's graphs. And it's so well commented!