Hello polycounters ! I'm back today with a new script for Maya ! :) I always wanted to get a nice retopoly toolset for Maya but never found what I desired, so I build my own script to get what I wanted. I'm sharing it with you today. The main idea was to be able to manipulate the geometry of your low-poly withing the same…
I'm working on a script that removes unneaded map channels from selected meshes. Right now it's coded to remove UV channels 2-4, vertex alpha & illumination - later I'll see if I can have a UI that asks what channels you'd like to keep and have it detect how many channels each object has. Now to the problem, I don't really…
Hi, guys, I'm working on a script where it adds the suffix to an object. Suppose my object name is Sphere and I run this script the new name is Sphere_High but the problem I'm facing If I run this script again on an object the new object name is Sphere_High_High which I don't want, I know I can figure it out by adding…
Most people trying to get into scripting in Maya (or of any kind really) usually have a big problem knowing where to start. Yes, you have the official documentation here: http://download.autodesk.com/global/docs/maya2013/en_us/Commands/ ...but just going with that is like getting an English-Mandarin dictionary and then…
http://www.jeffparrott.com/transfer/PsdPathExporterWin.mel First off I did not write this. A friend of mine, Zach Burns did. He said it was in shape to pass out now. It exports the UVs from Maya as a path layer in Photoshop. Just put it in your scripts directory and drag this to a button: source PsdPathExporterWin.mel;…
I was wondering if anyone knows of any Maya scripts to paint vertex colors procedurally. Similar to what Pivot Painter does: https://docs.unrealengine.com/latest/INT/Engine/Content/Tools/PivotPainter/index.html I've found a couple scripts that do roughly the same as Pivot Painter but it's always Max scripts. Thanks!
Hi guys, I just wanted to share this page where there is a lot of python scripting tutorials including introduction and walkthroughs of automating tasks. It's pretty handy to know scripting to speed up work and not having to redo redundant tasks. https://blaabjergb.com/scripting/ Tutorials are free so have a look if you…
I might not be the only one that thinks the cut tool in max does not work properly. It creates double verts, jumps to wrong edges and so on. i found this script : http://www.scriptspot.com/3ds-max/scripts/cleancut Works really nice, the problem is it doesn't show you the edge or vert its cutting. Sometimes it blinks green…
Hey guys, Just a small script i created for Maya. Maybe someone else will find it useful. Enjoy. Description: This script is similar to the regular "Combine" command for polygon objects, but it keeps the last selected objects transform node. Thereby you get to keep your object name, transform values, any keyframes on the…
Hi, today I release my last research in ue5 for geometry scripting. The goal was to create base shapes for fast level blockout only in ue5. All scripts are modular. Converted "meshes" or "level packed actors" can everytime updated with source script. Additonal contains the project new grid texture (meter & pixel) for…