Hello polycounters !
I'm back today with a new script for Maya !
I always wanted to get a nice retopoly toolset for Maya but never found what I desired, so I build my own script to get what I wanted. I'm sharing it with you today.
The main idea was to be able to manipulate the geometry of your low-poly withing the same tool, without the need to switch between a lot of things and keep the full power of Maya without needing to export to an other software.
Download :
froRetopo 3.5
Manual :
Full manual on my blog
The script is open to any suggestions and I will gladly improve it with your feedbacks !
Thanks again to Passerby for the help with the rayTrace function !
Replies
[ame="http://www.youtube.com/watch?v=sMHKuWoo4mg"]froRetopo (3.5) : Workflow demo - YouTube[/ame]
Also, I'm working on an update coming soon, to fix some bugs that some people meet.
The UI can be improved imo (to take up less space by using more icons and less text for example) but overall you've nailed it pretty damn nicely. I'll try this the next time I model car!
I think I could remove the whole "Selection" frame by the way (not really useful). Just keeping the "project geometry" button near the quad tool. Just this should help reduce the size of the UI.
I copied the files to Maya's documents folder as you stated. I was only confused to see the python command going into a new plugins folder there (which I created as you stated), instead of the plugins folder in the Program Files. Did I miss anything else that could be causing this error? I'm using Maya 2012 x64. Thanks again!
John
window>settings/preferences/plug-in Manager
find froCmds.py and select loaded, and auto load.
the py file can go either in the folder your created or in with the maya install, just a preference thing.
maya search both places, and all modal folders for plugins
Not sure what is going on here.
After messing around a bit, when I disable project edge extrude, I can extrude as many quads as I want and it appears to function okay, but quad auto weld does not work while it is disabled.
Download : http://www.froyok.fr/maya/froRetopo35.zip
Manual : http://www.froyok.fr/blog/2013-06-maya-froretopo-3-4-a-fast-and-easy-retopology-script
(Old version, I don't have enough time right now to update the manual too)
Changelog :
I have noticed now that whenever I undo something, instead of just instantly undoing the action, the program actually reverses the 'animation' of what I just did, if that makes any sense. So if I extrude down and to the left, then hit undo, the extrusion moves right and up back from whence it came.
I will investigate further is other users report the same problem...
Yep, that behavior is normal. It's because of the way I handle the refresh of the viewport. This is the only way I found to avoid some C++ crash on certain computers.
Paste "selectPref -selectTypeChangeAffectsActive 0;" into the mel line or window and the edge extrude should work as intended.
Thanks for this and the xnormal tool Froyok! Massive time savers.
Edit: If using a shelf button/marking menu/Hotkey to call up the script you can just add "selectPref -selectTypeChangeAffectsActive 0;" to the end of mel so one won't have to manually enter it each time.
I don't have much time these days, so I will not have the possibility to investigate this soon.
you need to do it every single time lol.
works fine in 2011, its just 2014 that's buggy
Why is this happening? I would really like to use this great plugin, please someone help me!
Ups my bad, fixed XD i wasn't clicking enter at the end of the polygon creation, lol...
However I think it would be better in the future to handle the full mesh creation in my script instead to rely on the Maya tools.
I don't own Maya 2015, so I can't tell you if it's compatible.
The other retopology tool that you mention is the Modeling Toolkit introduced in Maya 2014 (which is in fast the integration in Maya of the famous plugin named NEX created by dRaster). You can use it of course, it's a matter of taste. Personally I don't like this tool. that's why I created this script.
I can switch between the modeling toolkit and froRetopo to have the right tool I need always at my fingertips. with the fact that froRetopo makes the mesh live you can use the modeling toolkit practically as an extension of it.
Thanks a lot Froyok for this amazing plugin and Swan for the bug fix! ^w^
using maya 2011x64 any ideas?
This error means the script can't write some information on the HUD because something already occupies the area. In my case the script write on the top right corners of the viewport. Maybe you have something displayed here ? Like the viewcube maybe ?
A workaround I can suggest is to disable the call to the function that want to draw on the HUD. In the mel file, try to find the following lines (around lines 1250/1260) :
and change it to :
That should do it.
Here is what is displayed on the HUD (if it was working properly) :
froRetopo free ?
Thanks in Advance :-)
"Make sure the auto on feature of it is turned off"
Where can I found this feature in Maya 2014?
Do you mean in Modeling Toolkit switch everything off? - I have it but the problem is not solved. (short snap edge extrude)
When I made a shelf icon for this tool I just drag&dropped from the command line to the self.
The problem rised (second edge extrude stacked in short range).
..
I deleted the shelf.
Run froRetopo3; in command line and created the self icon from the froRetopo command button (down under Info).
Edge extrude problem missing!!! What?