I was installing Neverwinter Nights on my laptop for when I travel for something to do and while I was patching it, found this page: http://nwn.bioware.com/downloads/max_files.html There may have already been a post on it and it may be old hat and some of those scripts may not even work anymore, but I thought I would drop…
Hey guys. I'm looking for a simple script or hotkey that will allow me to center the pivot of an object to another object's pivot. Something that will perform the following actions: * Enable Affect Pivot Only * Quick Align * Select object to align pivot to * Disable Affect Pivot Only I haven't been able to find anything.…
So this is more of a question in regards to finding a faster workflow. So I'm wondering if there is a script or plugin out there that creates geometry in maya like Zsketching in zbrush. (I have seen a plugin for max that kinda does it) No big deal if there is nothing of this sort. But my random googeling has yet to yield…
I created a tool for maya to export to UDK, has multiple options to batch export, chagen grid units, re scale and more. . : DOWNLOAD HERE : . (Save as Link) If you have any comment, sent it to me at: deodatopr@gmail.com 1. Window > General Editors > ScriptEditor 2. Load de Script "DeoLights.mel" 3. Execute it (Play). Deo.
Hey guys, have any of you ever come across this issue before? We've tried: -Opening a new scene and importing the objects with no luck -using scripts (http://www.fuse-design.org/blog/tutorials-cg/maya-fix-broken-render-settings-window) Here's what it looks like (render settings are blank for every drop down) Thanks!
you guys know of any tools ( scripts or plugs ) that will allow a selection to be : 1/ translated along the camera view ( near. far. like sesame street taught us ) 2/ scaled relative to the camera view ( make any sense ? ) ? if these types of functionality are indeed native to maya please let me know where i might find them
Hey I've been working a lot in max vertex paint lately, I was wondering if there were any scripts or plugins that make it less of a hassle. By that I mean being able to use a multi-sub rather than a blend for your materials or a way to do it in one modifer rather than stacking a series of them. Anyone heard of anything…
Nightshade Connect is a tool I have just released on Creative Crash. It's a tool for quickly creating a polygon connection or "bridge" between an edge selection and a curve. With this you can easily connect two odd shapes, like a square edge selection to a hexagon NURBS-curve. Perfect for high polygon modelling. Features:…
Hi everybody! Actually I need a help about how to change the character default (the Agent.cdf) for a created custom character in Character Editor? Because when I start playing in the editor it automatically chooses the Agent.cdf (the default in editor) and I would like it starts with Custom.cdf (a male_character created in…
In Silo I find myself using "local move" a lot, and I'm really missing it in Maya. I believe the Max push modifier does the same thing. The closest I can get is a vertex selection with a move along normals, but this isn't quite the same and doesn't work on face or edge selections. Anyone know of any scripts that can do…