Hey I've been working a lot in max vertex paint lately,
I was wondering if there were any scripts or plugins that make it less of a hassle.
By that I mean being able to use a multi-sub rather than a blend for your materials or a way to do it in one modifer rather than stacking a series of them. Anyone heard of anything like this?
Thanks in advance.
Replies
http://www.kevinoxland.com/Images/Layers_Unlimited.pdf
you still need to use as many vertex paint modifiers as you have material ID's tho, so a single modifier solution it is not.
Microneezia: Thanks that tutorial really helped a lot. the one learned from only taught me blends:P.
Eric: That material sounds really awesome but unfortunately I'm gonna need somewhere in the area of 12 materials on the object. Thanks though.
vcolorblend4.fx , vcolorblend_bump4.fx
(thanks again rhumba)
I realise this is going back a few years but just wanted to know if anyone knows where that vertex paint pdf is now. I searched for it but no success. Also any other good vertex painting tutorial links would be great, I've looked around and not found anything comprehensive.
Specifically if I have a texture on an object, then add a vertex paint modifier and paint on it how can I see the result realtime in the viewport?... I understand that you use a composite material to view it for rendering
Also wondered is vertex painting still used a lot in games?.. and is it only in games it's used?
http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm