Hi people, following the overall suggestions you gave me (more props/enviros, PBR, real-time, etc.) I decided to finish and texture this Sci-Fi Katana I started some time ago. Concept by me and loosely inspired by John Chalfant's Steamblades Collection. It's not 100% finished yet and I didn't uploaded it to my portfolio so…
Hey, So my last environment got deleted by UDK after it decided to overwrite it with the new one, so I started a new environment. I am planning on having a few rooms in this along with some hallways (Lab, Specimen , apartment rooms) and this is what I have so far: A few of those rooms have the same panels and floors for…
Hello polycount, Have been working on this scene for a while now and its time to see what others think of it so far. Need some fresh eyes so i appreciated any and all critique you guys have. Progress: Reference: Modeled the table and floor in 1/4ths thinking i could just duplicate and rotate em around but been having issue…
Hi everyone, so I've been working on this outdoor scene with sand dunes for a little while and I'm recently picking it up. It is a work in progress although I think it's 90% there. -Things that I have in mind to add: 1- Blending texture of the sand to add on surfaces 2- better sand texture 3- fix few things about the…
Hi polycount people! I would like to have some feedback on this environment iv'e been working on a while ago, i didn't finish at that time, but i can finally find some time to make the changes needed to make this environment complete (not immediately tho). So I thought of gathering as much info and feedback as i could to…
Hey everyone, this is my first thread in the main polycount section so sorry if i screw up the formatting. I'v started a new project to try and learn substance painter and make a great portfolio peice. First thing done was make a mood board of the kind of result I wanted to achieve and interesting details to incorporate…
Hi all! This is my first thread on polycount about my current Room Project for Uni. The original piece that my project is based on is called 'Mercury' by Cornelius Dammrich. My aim was to get as close to the original piece as possible using only the texture space of 8 x 2K maps and the Unreal 4 engine for lighting. My…
Hello. Trying to take my portfolio to the next level so i would like to ask for some critique on the contents. Address to the portfolio site is http://michalkozlowski.dunked.com. I've put some of my more presentable stuff in there to fill up space, and I'm mostly interested in what I should keep, what to change and what to…
I want to present first part of scene what I want to create. I don't do scene with pillar what I done before, because I don't really like "concept". I make this thread to gain some tips and informations from you to do my parts better. And if you have idea how I can do this better please write it (especially I write about…
Finally calling this one done! This was a really fun prop to create, from a concept made by Tony Zenitium. Modeled full in Blender, Textured fully with Substance Painter, and Rendered with Marmoset Toolbag 4! Some slight post effects added with Photoshop. Thanks for checking it out! https://www.artstation.com/artwork/d00mkA