Hey everyone, this is my first thread in the main polycount section so sorry if i screw up the formatting. I'v started a new project to try and learn substance painter and make a great portfolio peice.
First thing done was make a mood board of the kind of result I wanted to achieve and interesting details to incorporate into the build.
Then a bunch of sketches on paper, leading to a side on sketch for the block out in 3ds Max
Lastly for tonight the block out itself. I have added some cylinders into the hierarchy so I could move things around and make sure it would pose nice with ought having to re-position each piece of the body.
what do you think so far? any advice fro the upcoming process? is the presentation awful? I'd love to know, Critique thoroughly welcomed.
Replies
Paul Pepera's hard surface stuff is awesome isn't it ^_^
now for progress, i'v started the high poly and have finished most of the head, very happy whit how the eyes came out and the head cover (not-sure what else to call it) has a nice detail balance. think it needs some screws/bolts though.
Most of the head is done now, just need to add some more superfluous paneling, some more screws and the support structure and joint for the head section to connect to the main body.
some thins to note.
the hoses i intend some to be rubber with stamped on ID numbers and the others to be met cabling like this.
as for some of the detail pieces in the head i used a mix of computer parts and the geometric paneling used by Bungie in the sleeper stimulant, i love the sharp and contrasting shapes it creates and how it really adds to the computer feel of the brain case section
sleeper sim for reference looks like this:
(done by Mark Van Haitsma link: https://www.artstation.com/artist/mvhaitsma cool stuff)
1. be sure I can do it and
2. be more familiar with it for when I get to the other areas of the robot. This is the most complicated model I'v delt with so far and i'm rather nervous about the normal map bakeing :S gonna looks sweet once it's done though
The body is fully blocked in, there are a few pieces that need high polys but once those are done, its time for unwrapping and bakeing. Very happy with the progress so far. can't wait to finally finish this one.