I want to present first part of scene what I want to create. I don't do scene with pillar what I done before, because I don't really like "concept". I make this thread to gain some tips and informations from you to do my parts better. And if you have idea how I can do this better please write it (especially I write about textures)!
Concept what I use as inspiration (I take it from CGHub but I don't remember nickname of someone who made it [if you know please write me here]):
Orginal version what I will use to do good lighting and climate:
Lighter version what I use to model and texture scene:
I think your spec is too broad and overall very bright. I think you can do better if it had a little more contrast. Especially with edge hi-lights of some sort or lighting the bolts. Theres a bunch of stuff you can do. Also your normal map is a bit on the wonky side. When you bake out I recommend just hardening all the edges of the low poly. You don't really have much of a reason softening it considering all the edges are supposed to be hard in your high.
Another thing, you can probably just mirror the prop in your UV texture. You'll get more use out of it.
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Another thing, you can probably just mirror the prop in your UV texture. You'll get more use out of it.
ps. Would the prop really look that dirty?