Hello. Trying to take my portfolio to the next level so i would like to ask for some critique on the contents.
Address to the portfolio site is
http://michalkozlowski.dunked.com. I've put some of my more presentable stuff in there to fill up space, and I'm mostly interested in what I should keep, what to change and what to throw away. I'm working on improving the images, except the space ships, which I'm happy with, although any advice is very welcome how to improve on those too.
Also images I'm happy with for people that don't want to go on the website for some drive by comments
Thank you.
Replies
It's also for practical purposes as the model if made for real space flight model.
I love the spaceships but I have to agree with FantasticFantom.
Personally I think your paint scheme is hurting you on that first ship.
It's so strong it swallows up your shapes and crushes your scale.
@NomadSoul2501 Thanks. The pain job's point was to do exactly that, but maybe you right maybe it's not worth it. Here is the inspiration.
It's purpose was to mess up with visual identification. I'll try one more time with a bit more standard camo.
Anyways, really loving the designs of the ships even with that visual indentification mess up going on!
Keep it coming.
Well, mission accomplished
Most of the low poly modeling was done by another artist, I did high poly and changes to layout and detailing such as turrets windows and modular details as well as texturing.
It also has whole interior laid out but untextured except the blast door are that can be found in another thread, as well as the engine room and some corridors that I have not posted yet.
People are accustomed to "standard" figures like cars or ships.
Make the engines bigger or the front a little flatter. The windows are small and only visible when you are not far away.
The whole point of my designs is that in space there is no front or back, and I wanted to break the whole "fighter jets in space" that people are accustomed to. This ship has two axis it can travel in depending on context. Sorry but I believe space combat should be done at least based on realism a little bit Also the windows were supposed to be small, its a big ship and transparent aluminium is not easy to manufacture.
It doestn matter how much cannons you have when you cant target the enemy.
A modern ship can use 50%-100% of the weapons in every direction. Your ship maybe 10% in front or back.
Give me a sphere like ship with 6 canons and i can fire 4-5 canons in every direction, because a sphere have the best volume/material rate my ship is faster or have a better armor. Your only hope will be showing me the broadside but after all you can only response.