I want to make some chains in blender for unity and now I am not sure what is better. I need for sure over 100 segments and the chains are a straight line... the player will not touch it but he will get really close to it. should I just make 2 planes they cross each other and write a new 2 sided shader or should I make…
Hello! My name is Stanimir Rachev - 24 years old, and I am currently looking for work. I have proffesional experience in the game industry as 2D and 3D artist. Programs I am using - Maya and Zbrush, for textures - Photoshop. Here is my portfolio: https://www.artstation.com/stanimirrachev The robot is from one of my…
So I recently picked up a second monitor. I now have a 22" and a 24" Samsung. One issue I'm having is that I can only use 3ds max on ONE monitor. If I try to use it on the other monitor, I am unable to pan as once I do so, the cursor will fly to the other end of the screen. I'm using 3ds max 2011, and have also tried 2012…
Hi all, been a while! My take on realtime engine for concept art. Used mostly Quixel Megascans roughness and decals 4k-2K res with couple of Unreal starter content normal maps. Unreal raytracing is used, I wanted to get something like Doom 3 lighting wise. Will be using this diorama for future Unreal feature testing and…
modelHello again, this is character time. This is a game-ready ninja character (24 k Tris). available in : https://sketchfab.com/models/5b4c141e4fa04c8bb8a6c8722fcb768f https://www.cgtrader.com/3d-models/character/fantasy/ninja-3af0a03d-808c-4bc0-bd4b-19cc9d464ef6 there is no rig just the character and textures come with…
Since the CTS MOD for Jedi Academy was not making any progress over the last few months we decided to release a models and weapons pack. The pack contains the 7 characters shown above (not Div and Fruit Fucker) and an extra one (Frank) including their weapons and an extra katana. All these models were mady by Eclipse,…
was a bit bored this afternoon so I decided to start skinning one of my head models the base used is elisha cuthbert/kimberley bauer (24-series2) there we go, polycount is a bit under 3k pers shot front shot and the flats, one 256² and one 256*128 the whole skin was done in about 3h30/4h, but played pariah a few times so…
Just curious to see what ppl's plans are for the cursed holiday season. Me: GPG is closing its doors in Kirkland on 12/24 to MOVE to a bigger building in Redmond (going from like 9000sqf to 27,000sqf) So when I come back to work on Jan3rd we'll have shiny new offices. -w00t- Other than that, wife's gotta work close to xmas…
Hi! I wanted to share my recent work in zbrush. Hope you like it! Practice elephant from zootopia. Concept: Borja Montoro Practice head with correction by Matt Thorup. Based on concept by Javier Burgos. Render in keyshot Correction: Sculpt Exercice. Concept by Puba 24 Sculpting based on the Concepts by Alberto Camara For…
Hello Polycount! I just recently created some Russian vehicles (really my first offical game models so far). Each model took about 4 weeks to complete, using 3Ds max, Zbrush, Substance painter and Photoshop CS5. I was going add these into an environment, but instead I might add these in my portfolio later on. Please let me…