Hello Polycount! I just recently created some Russian vehicles (really my first offical game models so far). Each model took about 4 weeks to complete, using 3Ds max, Zbrush, Substance painter and Photoshop CS5. I was going add these into an environment, but instead I might add these in my portfolio later on. Please let me know how I can improve!
T-90 (Created this one earlier and went back to improve texture in Substance Painter).
Hi, first I have to say to you that your vehicules seems to be reaaally cool. The problem is that the pedestal you have put your stuff on is not working at all and that decrease the work you have done on your vehicules;
Your pedestal seems really rough especially because of the big flat border, replace it by an alpha dirt or by a well mapped border.
The planes of your grass are too visible, because they are straight and the bottom is darker than the ground itself.
Put more volume on your ground piece to have the same level of detail between your vehicule and your pedestal.
Make a snowy version of your grass because it's weird to have it on the snow, feeling really 3d.
Work your snow material to have something with more volume, gloss and contrast, look a little bit flat right now.
Okay, yeah I wasn't really too happy with the way the platforms turned out. I didn't really spend the time into creating them like I should have. I'll go ahead and fix the grass and platform. Thank you for the feedback!
Okay, I went back and sculpted (then painted it in Substance Painter)a platform to go with the vehicles, I must say made a big difference on presentation. Let me know what you think!
Agree with others. Second platform is much better but the snow isn't super convincing. I'd probably do away with it and lighten up the renders a bit. Great looking models though
Thank you all for the feedback! I went ahead and updated the scenes. I brightened the scenes, got more angles and got rid of the snow renders. Let me know what you all think!
Replies
Your pedestal seems really rough especially because of the big flat border, replace it by an alpha dirt or by a well mapped border.
The planes of your grass are too visible, because they are straight and the bottom is darker than the ground itself.
Put more volume on your ground piece to have the same level of detail between your vehicule and your pedestal.
Make a snowy version of your grass because it's weird to have it on the snow, feeling really 3d.
Work your snow material to have something with more volume, gloss and contrast, look a little bit flat right now.
I hope that's help, will watch your update .
Lighting is rather dark, I can not tell much of the detail you put into the pieces.
Show some more angles, and shots of the vehicles.
Second platform adds a lot more, good job.