Home 3D Art Showcase & Critiques

Battleship 08 diorama

polycounter lvl 12
Offline / Send Message
HAWK12HT polycounter lvl 12
Hi all, been a while!
My take on realtime engine for concept art. Used mostly Quixel Megascans roughness and decals 4k-2K res with couple of Unreal starter content normal maps. Unreal raytracing is used, I wanted to get something like Doom 3 lighting wise. Will be using this diorama for future Unreal feature testing and further learning. Pushing quality samples up for raytrace I got ~24 fps. 
Used substance painter only for welding marks normal maps.

Thank you 

 








Replies

Sign In or Register to comment.