Hi all, been a while! My take on realtime engine for concept art. Used mostly Quixel Megascans roughness and decals 4k-2K res with couple of Unreal starter content normal maps. Unreal raytracing is used, I wanted to get something like Doom 3 lighting wise. Will be using this diorama for future Unreal feature testing and further learning. Pushing quality samples up for raytrace I got ~24 fps. Used substance painter only for welding marks normal maps.
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Some wips during color selection stage