Hi, I'm Sindre "Raminul" Gangeskar, I'm 19 years old and I've been modeling for about 1.5 years now. I'm starting to build up a huge interest in the 3d world, and I figured I'd love to do modeling and texturing as a professional some day, but I don't think I'll be able to get the chance of getting into the industry unless…
When I render, the lighting appears very dark like this. I have tried adjusting various lighting and texture settings, and adding more lights. I was wondering what a fix for this might be.
Been working a lot with CLO and fusion 360 lately and wanted to try and use both for a project and this seemed the perfect chance for practice! Made these shoes using reference images from the official Adidas website. I made the sole in fusion 360 as i found it the most simple way to also model all of the little details.…
Hi there guys I'm having some problems with trying to bake a curvature map on a model I'm working on. I've also had pretty much exactly the same issues with Xnormal, which I'll show in the pictures as well, but I'm posting here as I'm looking to familiarise myself with Allegorithmic's products Basically, when I bake the…
Hello guys, I was wondering, recently I had to create a leaflet with some text and images on it. But the text had to be done using stamping - this means the text is kind of metalic and reflective. So in order to do this properly, I had to use 3D software to render metalic material to reflect these values. The problem here…
Hey I have one last problem before I call it done. In 3d view as you can see on the first picture, this is what I want the texture to look like...BUT when I render it out with this settings I get a weird alpha outlines as you can see on the planks, I have checked their is no alpha in png and I have turned off all the…
Is there a program or tool to quickly merge baked renders. Something similar to the 'Load into Stack' function from Photoshop. So for example when I render multiple NM (Parts of a larger NM) with an alpha channel and want to combine these maps I have to first convert them from TGA to PNG (because Photoshop does not use the…
Thanks Lee. Glad to finally be part of a team. Can't wait to frag the hell out of some ducks again. Though trial and error, I did learn to only set GI to one light. The first image was too bright. Just needed a break to refresh my eyes before I could notice how much so. mop and tin: Didn't realize how simple it would be to…
Hi, So, i've experimented a bit with max's SDK and was able to figure out the tangent calculation used by max when scanline rendering. I work with three.js to render the models in the browser and have the javascript code to do the proper normal map decoding on the client side. Ie. one only needs to load the vertices, uvs…
Hello beautiful people of poly count, I am a noob and new to this so I aplogise if this question sounds a bit stupid but I am trying to render for the first time and do not understand why I am getting different results when using mentalray. The rendered image when running inside the maya program looks nice and bright and…