Hi,
So, i've experimented a bit with max's SDK and was able to figure out the tangent calculation used by max when scanline rendering. I work with three.js to render the models in the browser and have the javascript code to do the proper normal map decoding on the client side. Ie. one only needs to load the vertices, uvs and face indecis and get the 1:1 TBN per vert as in max.
Is this still a thing in 2015? Would a web based model preview tool for max (but i found the information on maya as well) be useful to anyone? This is what the quality normal thing in 3 point shader does.
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