Okay, so you know how in games with ships or flying craft you will see the strip of polys trailing behind it? You also frequently see it with close combat style games when characters swing their weapons. Does anyone have an idea for how you would create this effect in Max (8 or higher)? I'm researching, but any support…
Hello, I could use the help. I'm trying to place hair cards and I want to accomplish in Maya what the "path deform" does in 3ds Max. I want to bind a hair card to a curve and to be able to control the hair card by manipulating this curve. I want to be able to rotate the geometry as well, by somehow using the curve.…
So I have a handful of techy assets that I've created, but the problem is they weren't made with zbrush in mind, therefor the poly distibution isn't equal whatsoever. Is there a script or a way to take a model that has unequal poly subdivisions and add enough subdivisions so every one is more or less equal? thus making it…
Hi! I have a feeling that's a stupid question, but... I have a landscape and a few types of the same building standing in it's center. Each type has some differences and could be switched by customer in final app. Question is - how to build a static lighting for that? I mean that all types are standing in the same…
http://adrianzamora.carbonmade.com/ Hello my name is Adrian Zamora and I am currently looking for contract work. I've been working at Gaia Industries(indy dev) here in NYC for the last 2 years on XBLA games(street trace, wing commander, unannounced game). My apps are 3DS Max and Photoshop. my portfolio site...…
Usually happens to me when one or both parts are instanced copies that remain when the original is deleted - if you've duplicated something as an instance before and are trying to merge it, normal duplicate both objects, move them off to the side, and try combining those.
Hey guys, I am kinda working on something and I need help with it. So what I'm trying to do is bake transparent alpha planes on another plane, but it doesn't give the result I want. The alphas are not baking correctly... :( I hope its clear what I'm looking for. Thanks in advance. :)
Hello, I am having trouble solving this issue. I need the handle of the pot to be thinner... if I select the polys, vertices or edges and scale them down, it scales also the dimensions of the handle. Is there a way to make just the handle thinner without having to scale the selected polys? here's an image: Thx for help!
I'm modeling and texturing a gun I'm going to try to make functional inside Unity as practice. I have it all modeled out, low & high poly, but I'm a bit confused on something; in a professional environment how would something like this be divided up? Would parts like the magazine and scope be separate meshes with their own…