I'm modeling and texturing a gun I'm going to try to make functional inside Unity as practice. I have it all modeled out, low & high poly, but I'm a bit confused on something; in a professional environment how would something like this be divided up? Would parts like the magazine and scope be separate meshes with their own materials or should I try to fit it all into one UV space as a single mesh?
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Breaking things up mesh wise, its usually just whatever would be movable/interactive/animated. Everything would be one mesh, but not welded/contiguous. The animator (or keen modelers) would rig the mesh by its elements, and commonly it'd just be the trigger, magazine, mag release, bolt assembly, charging handle, bolt release, and maybe the stock adjustment.