Hey guys,
I am kinda working on something and I need help with it.
So what I'm trying to do is bake transparent alpha planes on another plane, but it doesn't give the result I want.
The alphas are not baking correctly...
I hope its clear what I'm looking for.
Thanks in advance.
Replies
I am baking a diffuse map. Baking isnt reading the alphas properly, it comes out proper if I render it.
I did that, but I feel my diffuse has some light information in the bake.
Can't share the real stuff coz I'm not allowed to share it.
Any ways to eliminate max lighting completely or to bake just the flat diffuse?
Or use Render Elements.