Okay, so you know how in games with ships or flying craft you will see the strip of polys trailing behind it? You also frequently see it with close combat style games when characters swing their weapons. Does anyone have an idea for how you would create this effect in Max (8 or higher)? I'm researching, but any support would be greatly appreciated.
Replies
Or you could just attach a plane and maybe animate a texture, giving you a motion trail.
http://www.bytegeistsoftware.com/prod01_old.htm
make a bone/joint for each edge in the strip, and create a dummy/locator for each bone/joint and constrain the joints to the dummys/locators.
constrain the root joint to the sword or whatever the trail is anchored to.
Then set an expression for each locator/dummy to have its position be equal to the position of the next dummy up the chain with a frame offset.
Like
Dummy2.position = dummy1.position @ Currentframe-2
Dummy3.position = dummy2.position @ Currentframe-2
etc,
or whatever the proper syntax is for the script.
That will give you a trail effect. There are more complex ways to do these sort of things, but that should work pretty well.