Hello,
I could use the help. I'm trying to place hair cards and I want to accomplish in Maya what the "path deform" does in 3ds Max. I want to bind a hair card to a curve and to be able to control the hair card by manipulating this curve. I want to be able to rotate the geometry as well, by somehow using the curve.
Currently, I'm using a "wire deformer" which isn't ideal at all because I can't rotate the geometry and every time I duplicate the geometry and the curve I need to apply the wire deformer again.
Does anybody know of any alternatives?
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one of the best ways to work with hair, spines and cards.