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Light baking for multiple object versions

polycounter lvl 12
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Khadyko polycounter lvl 12
Hi! I have a feeling that's a stupid question, but...

I have a landscape and a few types of the same building standing in it's center. Each type has some differences and could be switched by customer in final app. Question is - how to build a static lighting for that? I mean that all types are standing in the same coordinates and only one of them can be visible at the same time. How to make engine ignore affection of the building types to one another during baking?

Thanks!

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