Hi! I have a feeling that's a stupid question, but...
I have a landscape and a few types of the same building standing in it's center. Each type has some differences and could be switched by customer in final app. Question is - how to build a static lighting for that? I mean that all types are standing in the same coordinates and only one of them can be visible at the same time. How to make engine ignore affection of the building types to one another during baking?
Thanks!
Replies
I take it dynamic lighting is not suitable for purpose?
https://docs.unrealengine.com/en-us/Engine/Rendering/LightingAndShadows/PrecomputedLightingScenarios
If this doesn't work, then there isn't really a solution for this, and you should consider switching to dynamic lighting.
Lighting scenarios seems to be a nice answer for my needs! I'll go that way.
I can't use only dynamic lights in that project due customer's restrictions - app should work smoothly even on a potato office PC with build in graphics. Models are petty heavy and I'm trying to optimize at least lighting to make it work.
Thanks again!