Hi guys, Here's a project I have been working on for awhile now. About the project The project goal is to make a fully functional hovercraft and maybe have a some sort of minigame. I have a lot of more stuff to post, but I'll start with the base model. I hope you enjoy. Updates - Added a couple of new screenshots - Cleaned…
Hey guys, the UE4 forums are a bit slow so i thought i'd try my luck here. I'm just fiddling around with blueprints at the moment, i'd love to get a camera zoom when you scroll the mouse wheel working for the top down template. I've gotten this far, and i've tried different methods i've seen floating around on the web,…
Modular sci-fi nightclub made in UE4. Complete with hologram strippers. Made as part of the Game Art and Design program at Ringling College for the junior modular construction assignment. I was responsible for about half of the assets and materials. My teammate and I combined both of our modular kits to create two…
Hey Guys! [Update 10/02/18] Currently working on my first environment in UE3. I picked this concept because I liked the challenges it presented, and I thought that it would be small enough for me to tackle. It's my first time blocking everything out with BSP brushes, and I wasn't able to get all the correct shapes I wanted…
Hi Guys, this time I´m working on an architectural visualization of my college. We want to use it to show new students our campus with the Rift. Later on I´m also going to make a little fungame out of it with some students. But at first I have to get all assets in there and still be able to play the game with at least 60…
Hi all! I am working to finish my King Wash Laundromat scene in UE4. Trying to decide on some final perspective shots and Post processing/ LUT choices. Really dig the Rage and Batman: Arkham Knight color palettes. Still a bit of lighting tweaks I want to do as well and get some more reflections going on but here is my most…
So I've been seeing a bunch of Entries from Artstation's Journey challenge, so I figured I would post mine here. It's presented in UE4, terrain done in world machine, assets done with Maya, ZBrush and Substance Designer. I even threw a greentooth in there :) . Here is the progress thread, so you can see how much worse this…
Hi everybody! I`ve started this environment a year ago and first I wanted to finish it after the break. In this topic I will share the phases and the artworks. This project consists of too many assets but the most important part of it for me is the modular house construction tools (blueprints) I created using the visual…
Alright, one more try, the previous post got removed for some unknown reason. I have the following high-poly and low-poly assets: HP - https://drive.google.com/open?id=0Bxiv4nwNFlKhcllvaU1nTERlcEE LP - https://drive.google.com/open?id=0Bxiv4nwNFlKhV0xfVE1jVE9lcUE I go through the following steps to get my normal map: 1)…
Hello, I have been working on this project for quite some time, and I really need some fresh eyes on it. I would be very thankful for any critique you can give me. I'll get started and put some of my personal critiques below. Personal Critiques: * Currently the layout of trees does not feel natural, The hills are…