this time I´m working on an architectural visualization
of my college. We want to use it to show new students our campus with
the Rift. Later on I´m also going to make a little fungame out of it
with some students.
But at first I have to get all assets in there and
still be able to play the game with at least 60 fps. Currently I´m at
around 40 fps, but I´m still using full dynamic lighting and no lod´s.
So there is still a lot of place for optimizations ;-)
A lot of the
small Assets were created by friends of mine. I´m responsible for the
whole project inside UE, the Building and everything that goes with it.
Most of the textures I used were created using substance Designer.
step would be to use photo projection inside Maya to get a lot of
assets from our studio equipment very fast.
It´s a project I´m
working on in my sparetime. But I´ll try to keep you guys up to date and
really looking forward for your comments and critics