Hello there Polycounters! I am having this issue with my displacement maps, I have tried a number of things to fix it but no luck. Hopefully someone on here could help me out? :) First image from Zbrush, looks perfect. The rocks are very sharp and the leg armor has very hard edges. But when I put it into Maya, it looks…
Hey guys, I need help! I made hair in Xgen for a model that i want to render in Marmoset Toolbag 3. How do i export the hair? Before Xgen I made some fiber-mesh hair in ZBrush but it looked like shit in Marmoset. I will include that too (picture 2 and 3). It was 4.5 million polygons as well, so it wasn't ideal. For Xgen i…
https://www.youtube.com/watch?v=gjbWugDNbTA Hello Polycount, I'm Florian Croquet, some of view might have already seen my previous tool called "Couture" than I released 2 years ago. I'm back today with a new tool called Coiffure and it's basically the same thing with hair :D , you will also discover a new french word!…
Hello! I have been working on these two characters in Zbrush.. Currently working to get them out of zbrush with decent topography and UVs on all the subtools so that I can work on them in QuixelDDO. The goal is to have them together in a scene-- either in Unreal or Arnold. I am relatively unexperienced with this phase of…
So Rendering is a huge hurdle im trying to overcome. TLDR: How can I get hyper realistic renders with SSS using Maya, Blender, or C4d? long story: So I have seen great sculptures look lame and a sphere look AMAZING with the power of rendering. it makes such a huge difference to the final image. I really want to give my…
@NikhilR No, I don't have any animation yet. I focused completely on modelling as I want to go that route rather than animation (they usually seem to be separate jobs). But I guess I should learn to rig them well and then apply some pre-made animations to improve them? Brian "Panda" Choi I understand. Although it's shame…
@rose_moth I bring the curves into Maya and set up a nhair system and then use Arnold hair shaders to do the final renders. I just searched zbrush fibermesh to maya nhair and did some tutorials to get the hang of it but I'm not sure it is the best or most efficient way of doing it. I am going to try to switch to xgen for…
@Kanni3d -> "Using Max 2020." I think they have added the engine Arnold in 3ds Max 2020. In the 2018 version they replaced Mental Ray by ART. I don't like it at all. I used the 2014 version with Mental Ray before, but that version didn't have the quad chamfer option (very useful one). -> "Better unwraps" So, the problem…
@rregula I love Blender but i'm not a big user of it [i never used Meshmachine for exemple, an just tried boxcutter once]. Other polycounter can probably spot the differences better than me. But to me the main difference is that keyhydra Lazercut or not is fully compatible with entire 3dsmax features including all…
short answer - cant be done in painter or designer outside of very specific hacks longer answer - you are asking for a direction map , this requires information about how far you've gone as well as the changes in direction. this is ok if you can track a brush stroke or a spline, its not if you cant eg. if you bake a root…